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The ghoul with metal claws is one of my favorites, but it was giving everyone the impression of being unforgiving and almost impossible to dodge. I made it telegraph its attacks more and jump higher.
I reused the background of the closed area from stage 1-2 so I could quickly test how these enemies appear :) now I'll probably nerf them a little bit
The first of its two movements! I based it on one of the Incredible Hulk's signature attacks. I'll take a break tomorrow for xmas, but I hope I can finish all attacks before 2019 :) Happy Holidays everyone!
It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!
I'm wrapping things up for the launch of a new playable demo and a crowdfunding campaign will come together with it. For now, check my work on the new cutscenes for stage 2!
Our new playable demo for Space Outlaw Alice is out! - Rebalanced difficulty - Several bug fixes - Stage 2 available
The attacks are working! This is probably my last post this year, so I wish everyone a happy new year! Thank you for following and supporting me. I will work hard to release SOA in 2019 :)
The first boss fight was rebalanced. The pattern is a little easier and she telegraphs her attacks more.
It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!
With 5 days left, our campaign is unlikely to reach its goal. While I'll still do what I can to finish the game, postponing the release date and making gameplay adjustments will be needed. Some polls might come soon. Thank you for the support!
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