Game
Lucid
9 months ago

I'm writing the finale for Lucid and oh my gosh. you guys aren't ready for this.


Writing this cutscene has made me realize WHY I'm making Lucid. Not just to prove you don't need fancy assets to make a good rpg maker game, but to send a powerful message I won't spoil.

And there's one line I cant wait to say during my recording of my playthrough.



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Lucid - Devlog No. 5

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No, In fact. Let's get a # moving.

#BURYTHEMOUSE

ain't no way

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