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Game
Lucid
2 months ago

Lucid - Devlog No. 11

[Devlog in Article]


Oh boy, I've been busy!

(the enemies in the video are purposely buffed so I don't kill them instantly. It isn't a real encounter.)


Custom Icons & New Spells! (some icons may be outdated)

As you may have noticed, I've been making some custom icons for spells and such! I'm really happy with all of them except for maybe Heal Spell hmm....

New Spells:

  • "Taunt" Inflicts the "Pissed" state onto an enemy. Uses 15 MP and 25 TP.

  • "Arrowfall" Summon a fall of arrows onto all enemies. Uses 60 TP. (favorite imo)

  • "Duel Attack" Attack an enemy of your choice twice! Uses 35 TP.

  • "Triple Attack" Swing your weapon around randomly. Uses 40 TP.

  • "Toxic Bloom" Poison an enemy for a short period of time! Uses 35 MP and 5 TP.

  • "Pocket Sands" Throw sand in the enemies eye to blind them! Uses 65 TP. Has a slight chance to miss.

  • "Pacify" Temporarily disables spells for the enemy you choose. Uses 35 MP and 25 TP. (will be more useful on bosses)

These were tons of fun to add and test! Also, "Pissed" is basically a mix of confusion and rage. You cannot control a party member that is Pissed and they might attack an ally.


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Icons for effects like MAX HP INCREASE/DECREASE, MAGIC ATTACK INCREASE/DECREASE, etc.


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icons for Toxic Bloom, Attack, Triple and Duel Attack, Arrowfall, Pocket Sand, Pacify and Flame Burst.


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icons for Blind and Silence status effects!


New Items!

Yep! Some new fun stuff for battles and i think they'll play a very interesting role.

  • "Cherry Energy Drink" Increases attack for three turns (SIDE EFFECTS MAY INCLUDE LOWER HP.)

  • "Peach Energy Drink" Increases Max HP 100 for three turns! (SIDE EFFECTS MAY INCLUDE LOWER SPEED.)

  • "Blueberry Energy Drink" Increases Max MP for four turns! (SIDE EFFECTS MAY INCLUDE LOWER MAGIC DEFENSE.)

The idea is simple! Like I say, every rose has it's thorns and these energy drinks are no exception. If you have higher attack, you'll have lower defense.


Playtesting: ROUND 2!

I've been recruiting some new playtesters.

(and waiting one feedback from an old one).

Round 2 of playtesting aka the FULL DEMO PLAYTEST is expected to be in the next couple weeks!

Now, how am I recruiting this time?

BY RANDOM SELCETION BABYYYYYYY

Basically, I go through random communities members, pick someone and friend request them and if they accept my request, I ask if they'd like to playtest.

So, if YOU have been selected. Consider yourself lucky. And to those random selected folks, all you will do is play it and provide feedback and bug reports. Simple!


The Temple of Realms

Yeah, almost zero work here besides some concept art. TTOR will prob be at the front of next weeks devlog.


See Ya Soon!

-LinkIncGames



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