I am in a phase of burnout with game development (kinda. especially ChibidokiTale Phase 2 tho)
i just don't know what to add for attacks and dialogue.
with the dialogue bit, it kind of has to sound like something Chibidoki would actually say, but still in a more serious tone than normal as its Phase 2 of the game and she refuses to spare you (she quite literally kills the mercy button actually) so thats one thing.
the second thing with attack patterns, i have to learn to make a good enough battle engine but this time for Construct 3
(if you want to know why i like visual game engines, its because i never learned to type fast, it takes more math, and i have dyscalculia which makes, well, math really difficult for me. this is also why i only used 3 variable things and multiples of broadcasting code blocks (which is usually not the case when making things like this in scratch/turbowarp))
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With that out of the way, here are some ChibidokiTale Phase 1 References/Easter Eggs
2 menu buttons are Ink!Sans colors (blue + yellow) as a little reference of my favorite Sans AU,
text box "saying im loud and want to be your friend" (something Chibi says a lot on her socials),
in the same text box it shows the Sans version of the battle sprite,
if you press "X" the window changes its name to "IM YOUR FRIEND NOW" (downloaded version)
when you press the Gaster Blaster menu option, its text boxes use earthbound style text refrencing undertales inspiration,
if you press the "???" menu button, it brings you to Itch-io with "Asgore Runs Over Dess" Lyrics,
if you die, the screen goes to the twitch ban screen, the "Browse Channels button is replaced with "Create New Account" as a way of determination*
*(fun fact i wanted to make a trophy that was titled 'I wouldn't call that determination' but i scrapped it)

















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