Game
Hello, Neighbor! Silent Whispers
6 hours ago

I made a mannequin object that changes the mesh randomly, so whenever you go to a place that has a mannequin, he'll always be different




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I got the player house area to work after months of trying.

👀

The game is barebones

Here's how the base map looks!

(Note: things may change, it still isn't finalized, I'm trying to get feedback on the lighting.)

Hey guys, sorry. I haven't been working on the game, I started having a burn out from Hello Neighbor.

So with I'll pause the game for a bit until I feel like working on the game again.

Testing with light bulbs :)

(The code is probably bad, I still need to research a better way of doing this)

"Get out of my house"

wasted my time that I never will get back after finding out the decimate mesh could've made it much easier to do it. Now I must live with the consequences and use the new model...

Last screenshot for the day, gonna keep working on the game tomorrow.

Btw i'm thinking of modifying the hn hide and seek neighbor model for the pre alpha man.

So far the prototype's development is going good. I know this game isn't that popular but I wanted to share some screenshots incase someone who finds this page wants to see how development's going (The idle task on the last screenshot has been fixed.)