
I made an obstacle course inspired by Total Wipeout with save files, colour blind accessibility and a few things to make the experience more open for many people to try.
I plan to release it as a framework :)
Next up
I made a kind of rushed trailer for my game because I had to finish this before doing college work. The game itself has a lot more effort put in haha...
Devlog | Five Nights at Freddy's : Witness
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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