Game
Pirate Alliance!
5 years ago

I made more updates to optimize the code and fix bugs.

Also, I create another level, where you will fight with 2 bosses at once.

If you defeat one of the bosses, you won.

The idea is that the boss defeated die, and the other boss return in the future.




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In a shooter, you can't only make that the player shoot with the button, because the screen will be filled with tons of lead. Instead, you must include a "cooldown" to moderate the player's attack.

I had include new ships in Pirate Alliance.

For example, the Zeppelin, that can cross some traps.

Althought this use is limited (a level without traps make the Zeppelin useless), because is great movility, can be a good ally in the long term.

A simple fanart created with Pixel Maker, my own drawing software.

We don't forget the multiplayer mode!

The UFO of Player 2 in action!

In Pirate Alliance! you must face levels where specials enemies will strike you will all their gimmicks.

For example, in this mission you must fight against twon bosses, and both them can summon reinforcments.

Now if a cannon hit a pond, the color of the splash water will have the color of the pond. Is only a stetic element, but this make the game more "complete".

Showing a boss of Ilíada Espacial 2: Mecha Pork. Is the first boss, and a joke with the player can train before the real challenge.

It has been a project with many setbacks, and there have been things that were left in the pipeline.

Even so, it is a quite enjoyable game, in which you can see the potential that it would have if I had the opportunity to complete it.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz