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Hey everyone! For this February, I'm developing a new Valentines Day update! Catch Cupid and avoid his arrows. Technical stuff: I made Cupid follow a path, then move left or right depending on where the player is. Here's a small clip of cupid shooting!
Ladies and gentlemen, here's a FULL compilation of Blockhead 2D's special minigame modes! Be sure to watch and check out the storepage.
I am still working on the game and it's undergoing a ton of changes, like lighting, mechanics, etc. I did decide to keep using Godot 3.5 because the project as it stands is much more stable. Video and a new version will be uploaded soon!
Give your PC what it really wants…
Day 3 of converting a 3.5 Godot project into Godot 4.2
Guess I gotta make a new model and reimport it lmao
Could totally pass as the game's antagonist
Before and after pictures! I don't have too many updates yet, so I wanted to share what the game used to look like and what it currently looks like.
The Valentines Day update has GOT to be my favorite thus far! Though, I can't wait to make a leprechaun chase the player next update...
First time posting here! I have been working on a Rock Paper Scissors rouge-like for a year now!
It's called: TieBreakers!!
Been awhile since I've posted, but the Steam storepage is now available! The game will be available to download on September 3rd. Be sure to wishlist it!












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