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Take the Next Left
1 year ago

I managed to implement a big time-saver with the PCG framework in UE. This is very nice

Once I get some optimized trees going, I'll hopefully start working on the actual map. My friend's got uni tho, so I'll probably see you in a month :(




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Sorry it's been a while! Here's some more progress.

The game's half way done

It has an analogue horror vibe to it but I wanna make it a bit different from that (fingers crossed)

So far I have a car and "video recording" effect, working on making functional intersections and checkpoints

Some more images of the game

#horror #car #driving

I am finally back to working on this game again.

As of current, I've been working on optimizing the foliage and working on the road layout. Both of those are almost complete.

Hopefully, the game's gonna start coming together by the end of the month!!1!1!

Bandana Dee the Dream Friend

art comission.

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)