Game
Take the Next Left


4 months ago

It has an analogue horror vibe to it but I wanna make it a bit different from that (fingers crossed)

So far I have a car and "video recording" effect, working on making functional intersections and checkpoints




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I am finally back to working on this game again.

As of current, I've been working on optimizing the foliage and working on the road layout. Both of those are almost complete.

Hopefully, the game's gonna start coming together by the end of the month!!1!1!

I managed to implement a big time-saver with the PCG framework in UE. This is very nice

Once I get some optimized trees going, I'll hopefully start working on the actual map. My friend's got uni tho, so I'll probably see you in a month :(

Sorry it's been a while! Here's some more progress.

The game's half way done

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

2d lighting experiment