
I managed to make a system for interacting with items, it was the hardest thing I've done in unity so far.
Next up
I just finished all the Portrait quests, and I felt that the quests prioritize quantity over quality. Many are simple, while others are very complicated. It's not really worth finishing them all, especially considering the luck factor for item drops.
I’ve been trying since 2:30 PM to make this turtle shell look good and it still doesn’t look right 💀
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
another fakemon ready.
👀
I remade Route 4, it's so better now.
More jigglier than ever, can you tell which one is the new one?
I had redesigned an old character in 2025 that was created in 2019, but due to some other commitments I only managed to finish the model now.
I'm happy to see how much I've evolved in 7 years.

















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