Next up
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
Auto's Shop concept made by Drafex14
Early random "level screen" generator, 4 now only have 4 256x224px "screens".
Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.
Vile...?
PvZ Eternal remake early gameplay with the new mechanic, evolution swip.
Change beetwen the evolution and the common plant easily without using another seed slot (maybe will include minigames from PvZ DS).
Faster than Proto man, he has a stronger Mega Buster that can DESTROY enemies with only one Charge Shot.
Do you prefer Proto man or Mega man?
RĂ¡pido y con un Poderoso Mega Buster que barre enemigos.
Prefieres a Proto man o a Mega man?
Protoman/Blues is here, with a new intro and some new mechanics
Protoman volvio, y no en forma de fichas, sino con mecanicas nuevas y una intro mejorada
Testing the Engine
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
Cutman is more aggresive now
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