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Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
A lot of features were added on PvZ Evo Cross (New and redesigned Seed Packets, New plants, new animations for zombies, new reanimations and last... we are hiding something HUGE for the game!), you can watch some of the new features on the last video!
Early random "level screen" generator, 4 now only have 4 256x224px "screens".
Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.
Fixed n Free view testing, now you can store Etanks and more things 4 the fangame coming (not so) soon.
Improved the view cause was a bit buggy before.
Auto's Shop concept made by Drafex14
Cutman is more aggresive now
(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
Protoman/Blues is here, with a new intro and some new mechanics
Protoman volvio, y no en forma de fichas, sino con mecanicas nuevas y una intro mejorada
Fumeshroom
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