Next up
Underground (i'm gonna show the part that looks like the og 1-2, the level will be changed and expanded).
Underground (mostrare la parte que se parece al 1-2 original, el nivel será cambiado y expandido).
Tweaked midair physics and tested a few game styles (liked the SMB Deluxe one). Tileset was inspired by Jod Dan’s spritesheet.
Cambie las físicas aéreas y probe estilos (me gusto el de SMB Deluxe) para el tileset me inspire del spriteshet de Jod Dan.
Auto's Shop concept made by Drafex14
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
They were like this for 5 minutes (or more) before they started fighting (they were charging their full power ig?!)
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
Fixed n Free view testing, now you can store Etanks and more things 4 the fangame coming (not so) soon.
Improved the view cause was a bit buggy before.
Thanks a lot for following the game, i'm really happy ngl.
Made a peashooter doodle i hope ya like it :D
Muchas gracias por seguir el juego, estoy realmente feliz para que mentir.
Hice un garabato de un lanzaguisantes, ojala les guste :D
Testing the .ini system, (i hid the GUI cause changed something and i don't wanna show it right now)
Still i'm gonna create a tool to make this a lot easier.
Early random "level screen" generator, 4 now only have 4 256x224px "screens".
Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.
0 comments