I return to ask for your help again, I created a system similar to the one I made for a door, but this is for a hiding mechanic for a horror game where when you press s, you hide under a desk. The issue is that the position gets reset when the sequence is finished. Any help would be appreciated.

I need help once again
Next up
Day 8. No title for this one
I decided to make a Fourth of July render this weekend using models created by Illumix and fireworks I found in the SFM workshop.
Day 9. Give Gifts. Give Life. Sorry for the lack of renders this weekend. I was out of town and all I had was my Macbook, which isn't the best for rendering in Blender Cycles.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Since I was going on vacation, I created a couple of renders; this one is pretty simple; it's Withered Freddy in parts and service
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Day 6. The End of the Master
Daily Render Challange
PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>










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