I return to ask for your help again, I created a system similar to the one I made for a door, but this is for a hiding mechanic for a horror game where when you press s, you hide under a desk. The issue is that the position gets reset when the sequence is finished. Any help would be appreciated.

I need help once again
Next up
Day 8. No title for this one
Day 5. Always Watching
Now that I can use blender for this challenge I can made higher quality renders, this weeks render is a recreation of the FNaF 1 dining area camera with Bonnie and Chica and the second image is the same with our the editing
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
Lockdown is free for a while
Sale ends on Dec 16th
You can claim it here https://jangomango2001.itch.io/lockdown
Day 6. The End of the Master
Since I was going on vacation, I created a couple of renders; this one is pretty simple; it's Withered Freddy in parts and service
This is a video from 3 months ago, when we tried to change our art direction, make our protagonist taller. The game feel is better! The UI elements are still placeholder.
#gaming #pc #pcgaming #actiongames #actionadventure #unreal #unrealengine5
I decided to make a Fourth of July render this weekend using models created by Illumix and fireworks I found in the SFM workshop.










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