Game
Hello, Neighbor! Silent Whispers
11 days ago

I opened the project again, but now I found out the AI is executing the training task BEFORE the Idle task inside the random integer for some reason, just need to figure out how to fix this




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Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Also, I remade the player's pants to resemble more the new neighbor model's pants

Edited some animations for the neighbor

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Petlya

(Readded the lock holder in Pre-Alpha's files)