I recently got the dumb idea to redesign the Undertale cast to look like the cast of MGRR which I only played recently (fantastic game btw).
I only did the first DLC's cast since making these was a lot of work ^^'.
Next up
Cupcakes Framework, a FNAF Framework for Godot got an update (1.4.0). Haven't posted in a while, so here are some of the major changes since last post.
- Refactored AI/Camera system to be more modular
- Added smooth scrolling
- Fixed a shader issue
Undertale - Sans v10 (+SpriteSheet)
If you want to use it, go ahead, just remember to credit me.
chara!!
Cupcakes Framework, a FNAF Framework for Godot 3/4 just got new update that adds Y Axis Movement, and updates the shader to make that Movement feel like 3D Movement. A Button example was also added to show how office button hitboxes should be handled.
Sprite Commission!
My FNAF Framework for Godot 3 has received an update (https://github.com/Oplexitie/Cupcakes-Framework/tree/main) !
It includes :
- An updated logo
- A new example project that can be used as a reference for your project
- Quite a few changes that make the code better.
Go check the Github!
Tried something different.
Btw the tree's on the side are made by Torva.
am i cooked (also sans sprite update)
Cupcakes Framework, a FNAF Framework for Godot 3/4 has received usability improvements + a new camera distortion shader + in the Godot Asset Store
If you're into making a Godot fangame like the recently released A Bite at Freddy's, come give this a try !
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