If I make an underfell version of FNATW, the game will have the clones being more aggressive (both in gameplay and in their personalities), moving faster and giving the player less chances for any errors (if you miss them when they're at the office, then they'll jumpscare you)
The fell version would basically just be a more difficult version of the original one, with an "edgy" theme and more hostile characters
Feel free to suggest any gameplay ideas, just make sure they still fit within a "fnaf 1 style" gameplay loop. If they don't fit the fnaf 1 style then just make sure the mechanic idead are simple but still fairly difficult. The mechanics must be between easy to medium difficulty. I still want my games to be beatable for everyone to enjoy and see all the content the game has to offer
Sorry for rambling, just thought I would make this post to see if this is an idea you guys would wanna see me do













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