Game
Hello, Neighbor! Silent Whispers
11 days ago

I SOMEHOW BROKE THE AI


I don't even know how I did it... I was just coding an idle task for him to use the bathroom and now he only does the training task...

I didn't alter anything in his BP code



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William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Also, I remade the player's pants to resemble more the new neighbor model's pants

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Edited some animations for the neighbor

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Petlya

(Readded the lock holder in Pre-Alpha's files)