4 days ago

I started messing around with post processing effects, I might implement these on HNSW




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Unrelated to HNSW, this is just a fun idea I had. My focus is still on HNSW tho, I don't want to overwhelm myself making alot of fangames at the same time.

(I'm planning to go back into developing HNSW this weekend)

Might need to do some foliage optimization (Too much grass on the map)

Or I might do the way I did on the old map (Only put grass where the game takes place and remove it from the mountains that are far away from the gameplay area)

I've been messing with the lighting on the base map, I think it's coming well

Custom city background decor :)

Also, I moved the inventory to the middle of the screen for better item visibility, let me know if I should change it back

Update on the mall

I once planned to remake the alpha 2 player house before going with the edited Pre-Alpha/Alpha 1 house.

The idea never went that far...

Since only 3 people voted yes and there wasn't any votes on no. Here's a pic of David's living room, hope y'all enjoy it :)

So... I gave the neighbor facial animations. Don't worry, he's still gonna be expressionless in some cutscenes and in some gameplay animations. (Full game animation not going to be used)

Just testing smth, it might be turned into a fangame once I finish HNSW (I'm trying to code an entire fangame from scratch.)