Next up
It's been over a month since I announced Gartentale!
I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;
What ill do instead is post some old content/work to avoid radio silence ^^"
This was what the monster dying effect initially looked like.
As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.
... i scrapped this effect, of course.
Earlier in development, characters would sometimes overlap like this haha.
There's this bowl of "oil candy" sitting here...
A sign says "Happy halloween!"
How convenient, today is halloween.
You take one.
Happy Halloween :3
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed











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