1 year ago

I think we might need more levels, but I could be wrong.

Either way, Christmas Sweater Simulator 2 is on its way.


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...so much for that zany scheme.

Let's see if I can do something else.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

This boss is done, more or less.

I'm gonna try to work in a different department.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.