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Game
Pixel Escape
3 years ago

I think you should play my game #PixelEscape! It's currently winter!

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And while you're here, go and nominate it for the gj awards!

Thanks and see you soon :)

#MadeWithUnity #RateMyGame


Pixel Escape has way more to offer than you can see in this video. Just try it out and play for example the multiplayer with your friends!

Nominate Pixel Escape here:

https://gamejolt.com/p/comment-to-nominate-your-game-of-the-year-for-the-2022-gj-awards-3ppyxzg7



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Day 6/7:

Fight against eight bosses and one randomly generated one. That are nearly endless bosses!

Btw, the final release is near!!!

#PixelEscape #MadeWithUnity

Yeah, I've built myself a controller and it's so awesome! Just add a few buttons, two joysticks, a microchip and of course some rgb leds. That makes the build complete!

Check out the link to build yourself one too!

#DIY

Working on the endings. You'll have to find them out yourself. The build (and mobile version) will be uploaded asap... show some patience xD

#MadeWithUnity #GameDev #Hayamichan

animating my forever wip

Day 2/7

In total 30 pets and 3 animals have been added to #PixelEscape. Will you be able to unlock them all?

#MadeWithUnity

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on the hunting AI. I'm using the nodes in the apartment and chances to let #Hayamichan choose a new destination...

Useful c# script is in the article!

#MadeWithUnity #GameDev

Working hard on the game, so you can play it (hopefully this month).

I think it might not be that scary, but good enough for my first #Horror game

#MadeWithUnity #GameDev #Hayamichan

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hey Pixel Ecapers,

I've once again took some time to improve #PixelEscape. This time: the multiplayer. You are able to log in after the tutorial and start playing with your friends. Be sure to try it out now!

#MadeWithUnity #Pixelated