So my idea for this game is to recreate the entire underground, so the player can explore it again, but this time Sans will be there. Sans was always keeping an eye on the player throughout the original game, but I want him to actually be with the player this time. So when the player does things or looks at things, Sans will comment on it or try to steer the player in the right direction. Maybe the player could even talk to Sans whenever they want and show him some items to see what he says about them. As for the Sans fight at the start, I want that to be more like an intro rather than the entire game.
Next up
Making some progress on recreating the ruins!
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.











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