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FAUXTALE + FAUXTALE: Hard Mode
1 year ago

I've been reworking the battle system recently and thought I'd give you all a preview! Here's a rundown on what's new:

- Removed TP (it'll still be used in dark worlds)

- Added an ITEM menu

- Made slight tweaks to the enemy code




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THE SECOND FIELD. THE SECOND STORY.

https://soundcloud.com/l8ta8tw8/old-core

(2/3)

New track! An updated version of Afterlife Apartments, the game's first area theme!

https://soundcloud.com/l8ta8tw8/afterlife-apartments-v2

As the release of the Afterlife Apartments demo creeps closer, I've been trying to post less...

...if I've already posted all the content, why play the game?

The team and I have still been making solid progress, and our 2025 release goal seems likely.

Happy 10th Anniversary to Undertale from Team Marine

FAUXTALE - Summer Devlog

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[WIP 01]

Progress is still being made, both on Hard Mode and Normal Mode!

Expect a short development update within the next week or so.

It's my #spawnday! Thank you for sticking with me all these years.

Here's a short track from FAUXTALE's upcoming demo as an extra surprise.

https://soundcloud.com/l8ta8tw8/credits-1

Muffet's cake is ready

We’re back!