In case you are interested, you can join the last step of the open beta by joining the official Discord server: https://discord.gg/vXKrvpV
Mechanics changelog
foreward and backward wake-up roll
forward and backward recovery ukemi
record & replay actions in training mode
survival and time attack mode
frame advantage shown in training mode
action after guard in training mode
free camera mode for screenshots accessible from pause menu
improved responsiveness of input buffer (cancels require less mashing and are easier to perform)
added Trigger button to input display in Training mode
extended amount of gallery artworks (88 pages as of today, for a total of more than 600 pictures)
expanded or tweaked movesets for most characters
added demo mode with AI matches if you wait long enough on title screen
removed all the infinites
Full changelog, character wise
Tiger
gains access to standing Scarlet Screw with qcbP. Running Scarlet Screw has now armor against projectiles
all versions of Scarlet Screw have the same followups
the non-roll versions of Scarlet Screw can be Ukemi canceled
8K Rising Blade can be canceled into Scarlet Screw
Shaz
Gains access to low blockable throw
Running attacks have full Armor
Jumping headbutt had armour against projectiles
New attack: running sliding headbutt which causes a juggle state
Cyphr
gains two new attacks from Rosenhaltung
Rosenhaltung can be canceled into guard instantly
many moves can be now canceled into Rosenhaltun
Rosenkreuzstilette can be followed by a high safe kick
Rosenkreuz Torso Rush added as throw followup, replacing Rosendorn
her running Schwanentanz juggles on hit
increased throw damage to 40
Amy
gains new Impact move, Wheel of Fortune
increased reach of Palm Strike
added one standing low attacks which goes into full crouch
replaced all P+T with P+K inputs
added chain paths
Jenn
gains new chains into her 4K sweep
her 4P K now stand juggles
improved throw damage
her 3K throw can not be broken anymore
Mono
Her vortex is back to full power
Added 8T evasion moves after Velvet Cross
Changed input for her back flip from 4T to 8T
Increased damage on aerial attacks
Wally
Added low shot after Welcome to the Outback and as single attack (Dingo Dongle)
Improved projectile damage and increased cancel window for all his projectile attacks
Krave
His old j.P has been moved to j.P+K and is now a trigger move, as it was too safe
His new j.P is the old j.P P
Evilobster
added trigger move “Absolute Lobster” which makes him armoured against everything for 7 seconds
Tutorial Man
increased number of combo paths
added air projectile Photon Wave (56k)
added anti-air 7P
Elena, Donner, Graf, Renzo, Kiyoko, Doll, Lejl, Skeleton, Johnson and Random received no change as they already work as intended. Lazor and Mira have been added.
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