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Veredilia: The Sacred Forest
6 months ago

I've changed up how enemy trap rooms are handled in #veredilia. They are now around 1.5 screens wide over just 1 screen. Which looks better and what are your thoughts?

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Working on some new tile sets for each existing level in #veredilia to improve the optimisation and performance. Hope to make some new level design improvements as well.

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My game in 50 seconds #indiedev #Gamedev #steam

Do you choose the red or the blue path? In the Coal Mine Foundry, your decisions greatly affect which path you take. Here, it can be the difference between life and death.

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🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.

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While I was testing out the new tiles for this level I decided to play with the wall collisions turned on and it has a pretty interesting effect. Using Van for this clip

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I've created a new form of parkour in Weefager! What do you think?

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