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StarGazer
9 months ago

I've created some destructible decoration sprites for StarGazer (🔊 on)

Who doesn't love a bit of low-poly vandalism 😁




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I've been working on some alt death/gibbed animations when using specific weapons in the game.

Here's an example of one for the Bastion enemy. Now I just to get learn how to get it into the game 😅

Finally finished all the weapons that I wanted to implement in my retro shooter.

Theres 8 in total including melee and here are the animations for the last 2. The plasma launcher and the rail gun.

I was never really happy with a lot of the early models I did for the game so I decided to re-do a lot of them having learned how to use Wings3D.

Definitely been a challenge but I think they look better. Although my texturing skills needs work.

Updated the blood decals for the enemies to make it more 'spray-y" 😂

I might increase the decal spawn rate for a more bloody effect

Sorry about the lack of updates recently. Been working on a little side project recently. Anyway, here's some action footage Including alternate death animations for the shotgun and a hidden secret at the end 👀

I've been doing more work redesigning the models and textures for the next phase of StarGazer.

Behold, the new crate! 😂 I think it's a vast improvement over the old one

I'm working away on level 3 at the minute. I've learnt so much since using the engine and i'm going to put it all together in this level.

This is going to be the commercial district of the space station so there will be a lot of shops to explore

Not really been able to do much game Dev lately but I did start to make more progress on level 3.

This is the commercial district with plenty of stores and restaurants littered about.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop