So i’ve been working on Chuck’s 3 the past couple of weeks. And I worked my ass off. First, I felt stressed working on it. Now I feel much better.
But, the thing is, the rooms I rendered for the cameras have SO MUCH NOISE (Noise meaning static look) and they look as cringy as a 7 year old drawing a FNaF 3 copy in MS Paint. And i’ve recently made a tweet regarding Cycles Render for Blender. I just hate Cycles. Ok, guys? I used to think Internal was bad, but Internal is frickin’ powerful if you know how to use it right. What’s the good thing about Internal, exactly? High quality renders, faster rendering speed, and most of all; NO NOISE! So for Chuck’s 3, I will be re-rendering each and single camera for the game in Internal Render. Meaning… May 10th may not be the final release date after all. I’m extremely sorry, but it’s for the best. I hope you all understand.
“Have an amazing day!” -Joshiriah
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