Game
DG!Echoes of Sanity VR
23 days ago

I've discovered a few bugs that I need to squash but I ran out of time to correct anything. I thought I'd be able to record the demo today but w/ these bugs at large, I can't say my game is "complete". I'm no Bethesda, not gonna release a game w/ bugs




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WIPs of the VR prototype hands. Nah, it's not #Gaster 👀

Couldn't help but try to tweak the not-Gaster placeholder somewhat. Is kind of a peeve at this point. Anyway, I'm finishing some code touches before doing the first recording of the demo prototype. I'm closer to completion of the core of the game

Today I went with my classmates to a discount "comic-con" thing that is ran on my island around this month. It was a long outing and I'm very tired, but got a haul of nice things from it, a #Tenna to frame, a #Spamton t-shirt and some #Fizzy and #Ozzy 🔑

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Almost there finishing the not #Gaster hands. Need to practice a few things before adding the armature to these and plop them into a dummy project to test the VR hands with my model on. Better I do that at home bc these laptops can't help me

Unfortunately I needed to make an "investment" to allow my GIT LFS to give me more monthly budget to ping pong my files between the classes and my home. $5 is too much but it will only spend them when I reach the cap, not before. My poor indie kromer

Nothing too fancy. Some optimization things and the "scene" that is for shows and not interaction is more or less done. I need to do the small things like the "panic button" to reset the puzzles, and the tablet that will contain the maps' clues for them

"Lo #Kris, the hand you lost..." -- #Gaster

Just having a little of fun an hour before I head to bed. The dummy project is done. Only need to test it in class where the Quest3 are, since I don't own a proper tool to try out the hand gestures

Guess #Kris grew some not-#Gaster bones... I don't have more time to do retargeting tonight, I need to wrap up, do backups and head to sleeb

Not final composition but little by little the lab is getting into the mood. As said, it's going to be a nightmare to replicate the materials and lights in Unity but I had it worse. 3 AM and I feel so tired #DeltaruneAU #Gaster #NotGaster #VR #Blender

Well, trying to understand Unity intricacies is taking a toll on my sanity. Tested gesture tracking on Quest2 with #Kris and #Susie's colors. Quest2 needs a lot of light else the handtracking goes crazy unfortunately (testing it at night doesn't help).