Next up
Simple game mechanics. Emphasis on story and characters. That's Ages of Tintaigel: Optrii. No alchemy, no smithing, no hassle. There is a Charm system in game, which allows you to add up to three Charms to your character.
I'm working on the last little bit now, then need to put in music & play test. :)
Grit & Grimoires: The Dread Walkers is officially in production!
βHere's a GIMP mock up map of part of the continent of Tintaigel. This, for the most part, is Totus Vis, home of the Aiken elves, and the surrounding area.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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