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In our game, you can fight a biblically accurate bear.
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
Devlog 25-26th September, 2024
Only a little bit more to go now for the base game.
Current features:
- Miners who go out and mine ores for you (no new shafts yet)
- Selling ores, hiring workers, taking loans.
- If your balance is <0 for 7+ days, you lose.
In our game, you can also fight a... scary yet hot tree man?... We're not entirely sure how that happened, but we're happy it did!
Devlog evening 19th September 2024
We've got the basics down.
- Camera controls
- Custom tileset for ores & materials
- Custom sprites for 2 worker types
- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)
- Basic office UI
Devlog 22-23rd September:
Completed Microphone UI, now you can give orders to your workers and they listen.
Completed Phone UI with the use of Dialogic (Godot plugin), now you can ask your assistant a bunch of questions.
Next up: see in article.
Chort got his model, textures and animations! Follow this game's page to make sure you don't miss the first version coming out -- very, very soon!
The locations are slowly coming together... Imagine being lost in these pretty woods!
The version 1.0 of Ivana Kupala is out! It's only in Russian right now, but I'm planning to port the game to other languages asap!
Follow the game page to not miss it!
Вышла версия 1.0 "Иваны Купалы", славянский экшн-хоррор! Играйте и следите за обновами!
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