Next up
Devlog evening 19th September 2024
We've got the basics down.
- Camera controls
- Custom tileset for ores & materials
- Custom sprites for 2 worker types
- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)
- Basic office UI
Gleb was textured, and was given a skeleton!
MOTHER MOTHER M҉O҉T͢H̴ȨR̨ M̴͟҉͢Ơ̷͜͡T̶̕͞͝H̷̛͟͟E̷̡͟͏R̡̛̛͢ M̶̧͜͟͡҉Ǫ̸̷̢̕͡Ţ̴̛͟͠͡H̵̵̸̕͜͜E̴̸̛̛͘͜R̡͟͏͘͜͡ M͏̶̷̨̡̧́͘͘͟O҉̸̴̡̧̧̀̀͢͡T̴̵̨̧̢̛̕͜͟͡H̴̨̢̢͞͠È̸̶̛̛̕͘͘͢͞R̡̢̡̢̧̛̕͟͡͞ M̵͟͢͡͡O̢͡͏͢͟T̸̢̧̕͡H̷͟҉̴́E͏҉̴̷͢R͜͏̸̨̧ M̸̛̕͘͢͟͝͠Ớ̴̶̧̛͝͞T͡҉̶̵̢̛͜͠H̶̛͏̶̶̷͘͢Ȩ̷̵̷̷̷̕͡Ŕ̴̶̴̸̡̛̛
Joltober is here! Today's prompt is #Scarecrow! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
In our game, you can also fight a... scary yet hot tree man?... We're not entirely sure how that happened, but we're happy it did!
Devlog 22-23rd September:
Completed Microphone UI, now you can give orders to your workers and they listen.
Completed Phone UI with the use of Dialogic (Godot plugin), now you can ask your assistant a bunch of questions.
Next up: see in article.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
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