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On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!










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