Game
Kirby: Wacky Episode
2 years ago

I've had some people tell me about crashes, specifically related to the Input library. I have no clue how or why these even happen, but they thankfully aren't widespread.

Just be aware there's not much I can do at this point, nor do I want to, I'm done.




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Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.

#zelda #fangame #gamedev #retrogame

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!