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4 months ago

Using two items in tandem can often bring about new possibilities. Here's 4 examples, with many more in store! #zelda #fangame #gamedev




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The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Progress' been kinda slow lately, but I added new interactions to signs. You may sometimes find interesting tidbits written on the back too.

#zelda #fangame #gamedev

Process of one of my Pikachu drawings. This is a perfect example of when I start losing myself in art land, but suddenly snap back to basics when I realize "Oh right, I have no time!" You'll see what I mean.

: Clip Studio Paint by music_for_video

This is the new profile picture I'll be using from now on. Any platform that still has the old 8-bit dabbing GB Link picture isn't me or is a platform I don't use anymore.

Process of the fan illustration I painted after completing TLoZ: The Minish Cap.

: Clip Studio Paint : Nightfall by Sergii Pavkin

Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

a little update of that link and epona piece i am working on 🐴💤

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.