Garsylum - 2014
The first project.
I had to teach myself how to do basically everything with this one with the helpfulness of the people of the internet.
C#, Unity, Spine animator. All of the characters were painted in Gimp. It was a mountain of trial and error. Lots of headaches. I loved it.
Seeing the art and code come to life was something I always wanted to have the skills to do.
I did manage to finish the game enough to play all the way through.
I'm proud of how the mechanics came out. The art is interesting, but I know it could still use some polish. I don't know why the story became so dark. Maybe because of the gargoyle theme.
For what it is, I am proud of it.
S.A.V.I.R. - 2015
This was my first 3D project.
I was really blown away by the success of the FNAF series at this time. I didn't want to just copy the game so I went with a slight sci-fi theme and mixed in some free-roaming.
The main part of the game is in a control room with 3 screens that you must keep checking to stop the oxygen from being cut off. While trying to zap little tripod robots.
It's short and messy. Regardless of that, people seem to like this one at demo showings. Proud of it!
Don't Let Them Touch You - 2016
This was a small game jam project that my wife and I created over a weekend. #AsylumJam2016
I think her pixel art is beautiful. Even though the game itself is very simple and kinda broken.
The project was fun, brutal, and one more learning experience.
Where is Joann? - 2017 - Now
This project is one of my best and most polished projects.
Voice acting, characters, AI companions, item collection... A lot was put into this one. My favorite being the boss rooms.
The project is still ongoing. Development may pick back up if it finds a lot of interest.
I only ask for $2 for the extra content because of how much was put into it.
This game has seen the most players of all the projects.
Wanderwood - 2019
This was a small side story project for a game jam that took place for 2 weeks. #AdvJam2019
I'm really happy with this one. The scripts and some of the items were ripped out of "Where is Joann?" and everything else is completely different and original for the jam.
The characters, music, and other models were assets by various artists. Big shout out to the people that make and sell their art.
You can think of this free project as an extension to the "Where is Joann?" universe.
Conclusion:
I can see how far I've come by looking back at these projects.
The people that I've shared these games with have been great. The conventions and game jams, all of the things, have given me more awesome memories than I even thought possible when I first thought to myself, "maybe I can make games."
And I will continue to make these games out of the sheer joy that it gives my soul. It gives me something to pour myself into creatively even when things are bleak.
So, to anyone out there that has an interest in #game #design...
the road to creating these virtual experiences always takes more time and effort than we first realize. It takes a lot of dedication and time. The projects usually evolve and change as they are created...
BUT no one really knows what makes a game fun. You can't just inject liquid fun into a program.
There is no secret formula.
Just experiments that could go right.
So, to that I say,
"Keep on creating world. We need art and play to survive."
Devy_
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