Game
Deathly Descent
4 years ago

I've released another update. This one mostly tweaks the final stage of level 5, making it a bit easier to complete, but I also took the opportunity to do some code cleaning!


Major Changes (see changelog.txt for more details):

- Tweaked the final stage of level 5

- Technical improvements



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It's officially done! The artwork for the soldier (aka wasp) enemy has been re-shaded! This one was a lot more difficult than the other enemies because it turns out I'd flattened the image before exporting it... for some reason...

I've been working on improving the coin animations for Deathly Descent! This is what I've got done so far, I still need to make the sprite-sheets for the gold and platinum coins.

Very basic/simple at the moment but I'm starting to update the main menu backdrop! Gonna work on this a lot more tomorrow probably.

IT'S WORKING! As far as I can tell, the player's score, high score, and difficulty are now all saved to and loaded from a Json file on the application's persistent data directory (which is in the user's program files directory on their computer)!

I'm working on implementing Game Jolt's API with Deathly Descent, allowing me to, among other things, add trophies! I will have this update ready later this week! In the mean time, any suggestions/criticisms?

I mentioned some time ago that I'd upgraded the shading on the beetle enemy's character art. Finally got around to putting together a before-after shot of that upgrade! This time, I made gifs for both!

Here's a before and after GIF of the re-shaded wasp enemy!

Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

I DID, in fact, get around to re-shading the art for the spider enemy by the way! The character sprites in Hensen feel a lot crisper as a whole now!