
I've started implementing additional dialogue + quests now, so NPCs can still have things to say, give out multiple quests, and soon... buy/sell items!
Next up
Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
New character creation screen, with added skin and hair colors. More to come!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype


















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