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86
7 months ago

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.




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I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

we're back into track!

I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/

A little scene from Cyan, my horror RPG.

New character creation screen, with added skin and hair colors. More to come!

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

12% accuracy is my gamer move (It get's a little bloody, a warning just in case)

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.