
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
Next up
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
Memora Wanderer Title Screen Progress!
Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!
New character creation screen, with added skin and hair colors. More to come!
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/
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