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87
2 years ago

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.




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Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

New character creation screen, with added skin and hair colors. More to come!

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/

A little random gameplay of our new game Ryn and the Thread of Life

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype