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2 years ago

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.




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Memora Wanderer Title Screen Progress!

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

New character creation screen, with added skin and hair colors. More to come!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

It's Halloween! let's talk about SCARE.

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.