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87
1 year ago

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.




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Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

New character creation screen, with added skin and hair colors. More to come!

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

Zombie in action! #GameDev #Art #PixelArt

Memora Wanderer Title Screen Progress!