Game
KICK-BELL
3 months ago

I've uploaded a developer play-through of the KICK-BELL demo for those interested ^^

https://youtu.be/Luv3GQ2JeDs


https://youtu.be/Luv3GQ2JeDs
https://youtu.be/Luv3GQ2JeDs
https://youtu.be/Luv3GQ2JeDs
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I couldn't be happier to have this happen

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Thought this was a fun way to test my new microphone

The SAGE 2025 Demo for KICK-BELL is NOW AVAILABLE!!

I hope you can enjoy the demo as much as I had fun creating it!! ^^

Out of context wet bouncing hairball

Created a texture based depth shader for the face ^^

This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out

(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)