Next up
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Waiting animations
Today I added the ability to choose your own character, instead of having them be set to the player number.
In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^
Added some different camera options in the game for preference!
Created a texture based depth shader for the face ^^
RAUUUGGGHHHHHH
GO MY BALLOON FISH
RAUUUGGGHHHHHH
Added in a new mechanic into TEAM SLAY-BELLS today ^^
This was very fun to get working!
Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^
I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)
Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^
(Behind the scenes included)
I'm really happy with how I got them to almost look like cut-outs in 3D!
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)





































6 comments