Game
TEAM SLAY-BELLS

5 months ago

Working great on steam deck!


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Here's another Bub's Big Blowout update!

I wanted to share a W.I.P preview of the new version of the game's Bubble Bobble theme remix!

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

It's my birthday!!

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

Some friends and I were in a voice chat and than this idea came to fruition LOL

Added food

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Created a texture based depth shader for the face ^^