Next up
Here's another Bub's Big Blowout update!
I wanted to share a W.I.P preview of the new version of the game's Bubble Bobble theme remix!
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Added in a new mechanic into TEAM SLAY-BELLS today ^^
This was very fun to get working!
Some friends and I were in a voice chat and than this idea came to fruition LOL
Added food
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Created a texture based depth shader for the face ^^






































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