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This is a building for a map im creating on FNAF world being the outside and interior of the build, it took me a while but i think it was worth it
Disclaimer: not sponsered juat a personal porject
Hey, if anybody is having an issue with getting a specfic and pernament Minecraft head like i was, it seems if you paste in the "textures:[Value:" within the brackets of the id player head and SkullOwner as ID and let it drop from a specfic mob it works
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Runestones: from concept to in-game modelπΏ
Werehog transformation process. #sonicunleashed
A Shiny Mega Gengar π For @ManutkArt 's #ThreeColorsChallenge!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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