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Oh and they also Buffed Devil Jin again. Just watch how many patches he stays like that...
Probably the only good thing about this update. The new CounterHit Animation. And only because it looks cool, but that's what this game has become "Cool Looking attacks and No Actual Gameplan behind any fight" And I come from T7 so you see how bad ts is.
I'll probably continue Game Dev after I finish the Animation (DSHC3) and of course, Big Franny Update.
Even more Uzi doodles! :3
I just noticed all my drawings look the same until now. It's always Full Body Render with the Green BG, and I hate it. It's not bad, but I feel like I could do way better.
I saw the system changes, I saw the Buffs, I saw the nerfs. But, Bamco. You aint fucking convincing me about the new Moves. That's literaly Demon Paw Heat Extension but for Flash Punch. Why would I even need this. "Back to Basics" they say. ftg
Live Footage of Beus working on DSHC3 (Ignore my bad posture)
A buddy requested this nostalgia piece of a vampire Gypsy girl who listens to vaporwave, enjoys Y2K Horror and surfs the Old Web and Retro Forums. I liked adding lots of details to this one.















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