1 year ago

I was being really dumb trying to figure out the best way to make the extra wall that Flags cover also bounce, when really all I had to do was make the flag bounce instead!I think this rework is all done?


Added cycling to the Build Menu, stopped you placing flags over wall torches, fixed some stuff with how torches are placed.

hmm, adding wall hangings to houses is gonna take a bit of a rework! I need to add the room collision check before the current checks, but I'm using the same variable for both...gotta combine!



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Had to fix a bunch of bugs with moving things in houses. All good now!

Btw if you're curious how things got here, I have all my progress posts linked here! https://www.patreon.com/posts/81674255

Reworked Beacons in the Ruins Progress

(Shitty slow tablet gifs)

They now spawn Enemies at intervals, once they've hit the cap it stops.

Then when you've killed them all it loops and decrements the wave count. When all waves are done you get loot!

October is my birth month, but it's also Gobtober!

So please draw Goblins and show me! I haven't seen a prompt list for this year,so here's 2022's for some ideas!

You can post them in the Thrall of Time Games Goblin Fan Art community! (or just tag me)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Added a Note System to Save Files to help remind you of what you were doing last time you played. I need to increase the length and work on the UI, but the system works!

ten years

Got birthed

"Balmut, why do you keep clicking on them if you don't want them?"

Because i wanted the candies!!!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Woo!