Next, decide how I'll do player interaction, currently you just buy from them by standing next to them. But it would be nice if they came to the counter.
Next up
Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long
I now have Magic!
kinda.
Particle Collisions!
Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.
Instead I'm just using the trail system, but hiding the sprite and adding a death timer.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Woop!
Hey! In case people aren't aware, there's currently 3 Promo codes for Pokemon Go to get the Forces of Nature Quartet!
You have to sign into the Pokemon Go Web Store to redeem, links in the below. Once redeemed you have to catch 156 Unova Pokemon.
Added particle trails to the Ice Shard and Fireball spells. (should Iceshard by one word? Fireball is only one because of common use right?)
I think it looks good, but I need to adjust the colours, maybe use the palette instead.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.
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