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27
2 years ago

I was making the next level then I realized I can make a combo system. And then Hit detection broke. I'm getting back on track now.




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Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Valentine’s Day is coming soon! @OperaGX is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

@ShanCaravan is a Jolter to Watch and and gaming adventurer! Follow @ShanCaravan before the quest ends on February 17 and you'll get Coins!

I Am Here!

Happy #NewYear26.

Here's a month in 10 seconds lined up throughout 12 months.

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

I VOICED ACTED THIS CUTSCENE FOR MY GAME...

Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.