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27
2 years ago

I was making the next level then I realized I can make a combo system. And then Hit detection broke. I'm getting back on track now.




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Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

This week's Fan Art Friday celebrates Stardew Valley! Accept the quest in your quest log to get started.

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.