So first, how exactly will these modifiers work? Well;
They will be these "toggles" that you unlock after beating the game once, they will range from either overhauling the game completely, random shenanigans, making the game easier or maybe even harder.
One concept actually got stuck in my head for a while, it's basically the "classic" one that would make everything look like it's ACTUALLY from the pre-alpha (like a recreation of some sort)
And when you beat the game with one of them, you can also unlock other modifiers and perhaps get in-game trophies (that can be toggled), the trophies won't be for each specific modifier but instead in an order that you beat the game with them, for example; if you do that with only one modifier of any kind, you'll get a trophy, if you repeat but with 2 modifiers you'll also get a trophy, now there WILL be categories for both of them but I haven't thought of that yet, IMO making them reward actual useful stuff like the gun would make the game less balanced, for now just trophies.
Let me know what you think!












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