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What do you think?

Damn, I expected something more from the first build, but it doesn't have much to offer, just the neighbor that was standing in T-Pose, waving his head, some a little cubic space to flying around, and music from unknown game as Deltarune. Also we're don't even control Player Pawn. Instead we can only move camera around.

I found more funny the First April Build of Classet, and this build have more content to show. Such as player movement and functional neighbor with his house and basement to unlock, and even got the actual ending. So if you want see how it looked like check out Hello Neighbour: Enter The Trailer Park.

the early screenshot recreations look spot on, the only one I don't like is the boiler room one, lighting looks different

Your recreactions of promo images looks so nice, as they're was made for one of the most popular HN fangame ever.

When will there be a build with gameplay?

I can't wait to play this first build. this game looks insanely good.

Free

PRE EARLY-PROTOTYPE

Version: 0.0.0about 1 month ago
Pretty much the EARLIEST build of HN1:TPA. If theres a popup, just press "OK"

Hello Neighbor 1 was a game that started off as a stealth "horror" game about uncovering all secrets your neighbor hides in his basement with a promised AI that could learn from your past mistakes and predict the places you would go inside, after the version "Alpha 2" everything went downhill, the graphics became cartoony, the AI became dumber and that "stealthiness part" slowly was removed from the game, the results? A buggy mess full of lies and broken promises that was actually made for quick cash.

But what if... what if the earlier versions were..... Alright you probably heard this before.

Hello, Neighbour: The Pretotype Alpha is a fangame thats a (possible) remake of the Pre-Alpha version of HN1, with an expection that it has alot of the features taken from the Announcement Trailer (Prototype Version as others call it) and with a full house that has all floors and rooms complete (with a custom layout!)

Though... it, isn't really complete so your feedback will be appreciated!


And some of y'all might tell me that the game was supposed to be a stealth THRILLER game instead of a horror one, but tinybuild quite literally stated it to be a STEALTH horror game on the steam game page so, your fact doesn't change anything.


Credits:
Made with - Unreal Engine 4.27.2 (UE4)
Original Idea - Tiny Build, Eerie Guest Studios (Dynamic Pixels).
Original Game - Hello Neighbor (1)

Other credits will be linked inside the game!

#fangame #horror #helloneighbor #hn1 #helloneighbour #stealth #prototype #prealpha #strategy #fangame #pve #puzzle #helloneighbor1 #helloneighbour1 #hntpa #itscalledthrillernothorror



mature
Mild Cartoon Violence
Mild Realistic Violence
Language
Comical Shenanigans
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Was messing around and found out that the footsteps in the original AI Rundown were different from what i had, so;
How do you think, which footstep sounds should i revert back to shown in the video?

  14 votes Voting finished

Dang, i just noticed that i haven't uploaded my 2 minute footage to this post, go revisit it i guess
https://gamejolt.com/p/small-progress-update-read-more-in-the-ar…

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How do you like my [SETTINGS]?

And what else should i add? I already have plans on adding volume changers and mouse sensitivity.

#helloneighbor #hn1 #hn #horror #stealth #notathrillerpuzzleslop #overusedtagssmh #prototype #prealpha #alpha #hntpa #devgamm

Even more accurate lighting, this time with fog!

The night time and the day time both are unchanged since they don't have fog, so i think the lighting is finished for now.

I also replaced the tall white wood texture on his house because it looked off.