I was thinking of ditching the points system I added to the card maker. If I remove it, I can focus on making everything else run better.
balancing the points system would also be a pain.Just don't make super overpowered cards guys.
wait a minute
Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).
I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks
I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.
I've been play testing a little. It feels good, and it looks good.
I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~
Version 0.2.0 ● GJ TRADING CARD MAKER
● Added the "Character, Magic & Object" text that appears under the card name.
● Fixed visual issues.
● Removed Points.
● Magic Cards can no longer be without a Bonus Action.
JEJUNE HAS A VOICE
Stop looking at me!
Rewards & Albums
Headpat characters, reach milestones and get rewards. Max out a character and get their Ace card.
Character Rooms
If you want to interact with the characters, you'll have to click on them.
Custom "Charge Chips" or what you call them.
Version 0.1.0 ● GJ TRADING CARD MAKER
It's a little scuffed.
it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.
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