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Five Nights at Treasure Island: Paranoia Expanded (Working Title)
1 month ago

I wasn't able to get much programmed in today, BUT I know how I'm going to approach most of the new characters, so I'd say I'm doing pretty okay




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(Reposting these for this community)

Finding out that Lockbear and Lockbunny were gonna be in ONWYN 1 kinda got my mind racing, so have some nightmare designs I made of them (Also Mini-Lockbear is here, don't question it)

Debating hpw to change / overhaul Undying's mechanic.

It seemed cool at the time, but a simple "shut off cam 8 if he's there" feels far too basic for a character this intimidating. This is Undying for crying out loud!

Any thoughts would be appreciated.

The game sequal to the game Nightmare Toy Freddy is from got found, so here's the characters from it

(Assets dumped by the lovely @Mega-dizzy )

Nightmare Darkbear...

NIGHTMARE NEW ONE (Edit by me)

Extremely tempted to make these things enemies.

I doubt they'd be able to directly kill you though, likely they'd just work to sabotage you like Disembodied.

Took me a while, but I made Nightmare Spring Mangle and Nightmare Spring Balloon Boy.

These dudes barely ever get any kind of rep, so I figured I'd do my civic duty and pitch in.

Got Nightmare Plushtrap and Nightmare Withered Fredbear done

(Before you ask about the gun, NPlushtrap's supposed to be like a wind-up soldier)

There's more Nightmares I could make, but I think I'm gonna half-pivot to making Toy version of the characters

I don't remember if I ever talked about it, but Bendy and the Dark Revival is by far the most agonizing experience I've ever had with a video game.

I literally cannot fathom why people like this game for literally any reason other than the voice acting.

K, I finally reworked Undying.

I won't spoil his new mechanic yet, but he's pretty freaking scary (unlike before, where he felt super boring)