Game
Super Mario Bros Lethal Impact
1 year ago

I will be honest, have been stressed too much to an unhealty point, the development will be slowed down.

I programmed near to 9 hours to polish mechanics to have the game as soon as possible(i did that, im not gonna do it again).

Hope ya understand thx




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RIDING IN MY DOG, RIGHT AFTER A BREAK

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Is this even legal?

This game is so generic, its just a template with a reskin and ripped imp model of pvz3 (with PAYWALLS, WHY???).

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

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Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)