Game
Super Mario Bros Lethal Impact
1 year ago

I will be honest, have been stressed too much to an unhealty point, the development will be slowed down.

I programmed near to 9 hours to polish mechanics to have the game as soon as possible(i did that, im not gonna do it again).

Hope ya understand thx




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i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

Smol background 4 castle section of MIND level

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

RIDING IN MY DOG, RIGHT AFTER A BREAK

...

Gatling pea (our spriter Drafex14 cooked with this design.)

We have 3 more plants and 2 more zombies for the 0.1

guisantralladora (nuestro spriter Drafex 14 cocinó XD)

3 nuevas plantas y 2 zombis (no tan) pronto para la 0.1

(muchas gracias al equipo)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.